Namek Game Studio logo
Namek Game Studio
Mobile / Steam PC game publisher

Namek Game Studio

A compact game-box platform for NGS titles. Discover Star Knight 3077, Yi Nian Cheng Fo, and future parallel-universe games for mobile and Steam PC.

Official homepage

NGS is building a game box for parallel-universe stories

Namek Game Studio focuses on game publishing, digital content operations, long-form story worlds, platform points, and community co-creation. The official site is now organized as a clean portal: enter the game box, novel shelf, and store from the section tabs, while studio info and the core team live on this homepage.

About Us

Studio profile

NGS / Namek Game Studio is the game publishing and digital content operations studio brand under Seven Dragon Capital.

Legal entity

NAMEK INTERACTIVE ENTERTAINMENT (WUHAN) TECHNOLOGY CO., LTD.

Chinese entity

纳美克互娱(武汉)科技有限公司

Business scope

Interactive entertainment, game publishing, software development, and digital content operations.

Website

Business email

vionzoro@gmail.com

Core Members

Namek Game Studio is a seven-member creative core: one human producer, ZORO, ZOE, and five digital avatars that extend design, code, art, audio, publishing, and worldbuilding work.

ZORO portrait

ZORO

Human producer and final creative owner.

ZOE portrait

ZOE

Digital strategy avatar and product co-pilot.

ZORO-02 portrait

ZORO-02

Digital code avatar for engineering systems.

ZORO-03 portrait

ZORO-03

Digital art avatar for cyberpunk pixel visuals.

ZORO-04 portrait

ZORO-04

Digital audio avatar for sci-fi sound identity.

ZORO-05 portrait

ZORO-05

Digital publishing avatar for platform release.

ZORO-06 portrait

ZORO-06

Digital lore avatar for parallel-universe stories.

Road Map

AI game co-creation simulation space

NGS will build a studio-management simulation inspired by classic game-development sims: members, digital humans, and AI agents work together to pitch, prototype, test, publish, and evolve games inside one living creative city.

The reference is management-game pacing and workflow logic only. NGS will use original art, systems, characters, maps, and brand identity.

Phase 01

AI game co-creation

Players describe ideas in natural language, then AI turns them into quests, characters, systems, balance notes, art briefs, and playable prototype tasks.

Player voice prompts flowing into an AI core and game prototype tasks.
Phase 02

Digital studio crew

ZORO, ZOE, the ZORO digital avatars, and AI Lobster each take studio roles: planning, code, art, audio, publishing, lore, QA, community, and release operations.

Digital avatars working at code, art, audio, publishing, lore, QA, and community stations.
Phase 03

From studio to city

The management space starts like a compact game studio, then grows into offices, streets, districts, shops, player rooms, event venues, and community production lines.

A compact game studio expanding into streets, shops, rooms, event venues, and production lines.
Phase 04

1:1 Chiang Mai sandbox

The final city layer aims to rebuild Chiang Mai at 1:1 scale as an interactive creative map where real streets, studio work, game stories, and community events connect.

A 1 to 1 Chiang Mai sandbox map connecting streets, story pins, studio work, and community events.
Phase 05

ZOE AI EDM festival

Launch online ZOE AI EDM shows first, then take the festival worldwide offline. ZOE becomes a next-generation EDM AI virtual human IP, with audience voices feeding the system to generate the next one-minute music segment.

ZOE AI EDM stage where audience voices feed an AI music engine for the next one-minute segment.