Namek Game Studio logo
Namek Game Studio
Mobile / Steam PC game publisher

Namek Game Studio

A compact game-box platform for NGS titles. Discover Star Knight 3077, Yi Nian Cheng Fo, and future parallel-universe games for mobile and Steam PC.

Game Box

NGS collects its released and upcoming titles here, like a small arcade shelf for sci-fi, reincarnation, and parallel-universe stories.

Star Knight 3077 banner

Star Knight 3077

Explore alien worlds, fight hostile fleets, collect Star Credits, build a Mars Home, and unlock the Time Tunnel after EarthNet collapses.

Yi Nian Cheng Fo banner

Yi Nian Cheng Fo

A reincarnation-themed RPG direction connected to Star Knight: six realms, karma, choices, encounters, cultivation, and the search for liberation beyond the cycle.

Star Knight 3077 detail artwork
Mobile / Steam PC release plan

Star Knight 3077

A sci-fi exploration RPG designed for quick sessions, persistent growth, and mobile / Steam PC publishing.

Star Knight 3077 ruined world key art
8.7 Preview
NGS editorial preview

A long-night MUD dressed like an anime sci-fi epic

The new concept set gives Star Knight 3077 a clearer pitch: wuxia landscapes, ruined-world machines, ZORO and ZOE as a party core, and menu-driven RPG combat built for mobile and Steam PC.

9.1 World

Bamboo valleys, ruined Buddhas, alien ships, and long-night MUD signage lock the game into a recognizable universe.

8.6 Combat UI

The turn-order lane, HP / MP / SP bars, and command menu read clearly enough for mobile play.

8.8 Characters

ZORO and ZOE now feel like a paired lead cast rather than placeholder avatars.

8.3 Release Fit

The concept points toward a practical mobile / Steam PC RPG, but progression depth still needs hands-on testing.

Preview verdict

Star Knight 3077 is strongest when old-world scenery collides with late sci-fi decay. The new images sell a game where bamboo valleys sit under starships, machine beasts patrol temple water, and a familiar menu battle system carries the player through a specific NGS universe.

As a preview, the loop is already readable: explore, fight, collect, upgrade, and return to a Mars / long-night hub. What still needs proof is the feel between menus: encounter pacing, reward balance, and whether Star Credits and party growth stay satisfying after the first hour.

The current verdict is promising rather than final. The art direction is strong enough to lead the official site, and the UI concepts communicate the game in one glance.

Why it works

  • Distinctive wuxia, cyberpunk, and ruined-world fusion.
  • Readable RPG battle interface for touch screens.
  • Stronger ZORO and ZOE identity for the official site.
  • Clear mobile and Steam PC positioning.

Needs proof

  • Actual combat rhythm and encounter pacing.
  • Long-term progression and Star Credit balance.
  • Menu density on smaller mobile screens.

Shared Star Credits and Points

NGS is reserving a shared platform economy layer. Star Credits and Points are planned as account-level progression resources that can connect Star Knight 3077, Yi Nian Cheng Fo, and future NGS games.

Star Credits

Game circulation

Earned through gameplay and events, then used for in-game upgrades such as Mars Home construction, future ships, bases, cosmetics, and limited platform rewards.

Points

Account progress

A long-term record of contribution, achievements, testing participation, community activity, and cross-game milestones.

NGS DAO

Community voting

Star Credits and Points can be used for NGS DAO voting through proposal status, snapshot eligibility, quorum, minimum support, and result archives under the final published rules.

Cross-game

One account layer

Future games can read the same progression layer so achievements in one NGS title may unlock identity, lore, or convenience rewards in another.

Guardrails

Game utility only

This is a game progression architecture, not a financial product. Final rules will follow each platform’s policy, privacy requirements, and regional compliance.

Fast Sessions

One-button exploration, quick combat, settlement sharing, reward-based revival, and continuous progression.

Persistent Growth

Players collect currencies, materials, memories, and civilization progress across compact play loops.

Mobile / Steam PC

Projects are planned for mobile and Steam PC releases, with hardware support and minimum / recommended requirements shown inside each game detail panel.

Core Members

Namek Game Studio is a seven-member creative core: one human producer, ZORO, ZOE, and five digital avatars that extend design, code, art, audio, publishing, and worldbuilding work.

ZORO portrait

ZORO

Human producer and final creative owner.

ZOE portrait

ZOE

Digital strategy avatar and product co-pilot.

ZORO-02 portrait

ZORO-02

Digital code avatar for engineering systems.

ZORO-03 portrait

ZORO-03

Digital art avatar for cyberpunk pixel visuals.

ZORO-04 portrait

ZORO-04

Digital audio avatar for sci-fi sound identity.

ZORO-05 portrait

ZORO-05

Digital publishing avatar for platform release.

ZORO-06 portrait

ZORO-06

Digital lore avatar for parallel-universe stories.

About Us

Studio profile

NGS / Namek Game Studio is the game publishing and digital content operations studio brand under Seven Dragon Capital.

Legal entity

NAMEK INTERACTIVE ENTERTAINMENT (WUHAN) TECHNOLOGY CO., LTD.

Chinese entity

纳美克互娱(武汉)科技有限公司

Business scope

Interactive entertainment, game publishing, software development, and digital content operations.

Website

https://namekgamestudio.com

Business email

vionzoro@gmail.com